Analysis and insights on Combat and Enemy Design

God of War III: How Enemy Combinations shape Player Choices

In this post, I will attempt to analyze how the different enemy combinations in combat encounters guide the player towards making meaningful decisions in their choice of abilities and tactics...

Enemy Encounters in God of War III – Making the Player feel Powerful

The God of War trilogy puts the player “in the sandals” of Kratos in his quest for revenge. This anger-fueled journey is also mirrored by how the combat plays and...

Witcher 3 – Water Hag Redesign

A core issue in Witcher 3 enemy design is the fact that all enemies behave very similarly. They engage on proximity, surround the player and, for the most part, just...

Witcher 3 – Combat System Issues

Despite its popularity and favourable opinion amongst players, Witcher 3 is not without its faults. In this breakdown, I’ll analyze some of the issues that emerged as I was playing...