◆ Designed player movements and abilities.
◆ Designed equippable amulets (talent-like system that allows players to customize their abilities).
◆ Designed enemies and unique bosses.
◆ Designed environmental hazards and interactable objects.
◆ Created level design blockouts for multiple sections of the game.
◆ Written game design documentation - both feature documentation and balancing spreadsheets.
◆ Designed player movements and abilities.
◆ Designed equippable amulets (talent-like system that allows players to customize their abilities).
◆ Designed enemies and unique bosses.
◆ Designed environmental hazards and interactable objects.
◆ Created level design blockouts for multiple sections of the game.
◆ Written game design documentation - both feature documentation and balancing spreadsheets.